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Developer Talk




Dirty config

A dirty fetch is not desirable because some plugins (rightly) assume that config is done first and then fetch and updates the state file accordingly. This should be accommodated since we can. Therefore the feature will be called dirty config instead.

Today, for each plugin, on every run, munin-update first does config $plugin and then a fetch $plugin.

Some plugins do a lot of work to gather their numbers. Quite a few of these need to do the same amount of work for the value fetching and printing as for the the config output.

We could halve the execution time if munin-update detects that config $plugin produces .value and from that deducts that the fetch $plugin is superfluous. If so the fetch will not be executed thus halving the total execution time. A config with fetch-time output in would be called a dirty config since it not only contains config-time output. If the config was not dirty a old fashioned fetch must be executed.

So: Versions of munin-update that understands a dirty config emits cap dirtyconfig to the node, if the node understands the capability it will set the environment variable MUNIN_CAP_DIRTYCONFIG before executing plugins.

A plugin that understands MUNIN_CAP_DIRTYCONFIG can simply do something like (very pseudo code) if ( is_dirtyconfig() ) then do_fetch(); endif; at the end of the do_config() procedure. Plugin.sh and Plugin.pm needs to implement a is_dirtyconfig - or similarly named - procedure to let plugins test this easily.

Plugins that do dirty config to a master that does not understand it should still work OK: old munin-updates would do a good deal of error logging during the config, but since they do not understand the point of all this config in the fetch they would also do config and everything would work as before.

Plugins that want to be polite could check the masters capabilities before executing a dirty config as explained above.

After 2.0 has been published with this change in plugins would be simpler and combined with some other extensions it would greatly reduce the need for many plugin state files and such complexity. Should make plugin author lives much easier all together.